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Please use this identifier to cite or link to this item: https://tede.ufam.edu.br/handle/tede/8885
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dc.creatorNakamura, Walter Takashi-
dc.creator.Latteshttp://lattes.cnpq.br/1260559733538481eng
dc.contributor.advisor1Conte, Tayana Uchôa-
dc.contributor.advisor1Latteshttp://lattes.cnpq.br/6682919653508224eng
dc.contributor.advisor-co1Oliveira, Elaine Harada Teixeira de-
dc.contributor.advisor-co1Latteshttp://lattes.cnpq.br/6553721651836761eng
dc.contributor.advisor-co2Oliveira, Edson César Cunha de-
dc.contributor.advisor-co2Latteshttp://lattes.cnpq.br/2133538691830145eng
dc.contributor.referee1Steinmacher, Igor Fabio-
dc.contributor.referee1Latteshttp://lattes.cnpq.br/5529725593221391eng
dc.contributor.referee2Wiese, Igor Scaliante-
dc.contributor.referee2Latteshttp://lattes.cnpq.br/0447444423694007eng
dc.contributor.referee3Gasparini, Isabela-
dc.contributor.referee3Latteshttp://lattes.cnpq.br/3262681213088048eng
dc.contributor.referee4Gadelha, Bruno Freitas-
dc.contributor.referee4Latteshttp://lattes.cnpq.br/4987487225451219eng
dc.date.issued2022-05-13-
dc.identifier.citationNAKAMURA, Walter Takashi. UX-MAPPER: a user experience method to analyze app store reviews. 2022. 202 f. Tese (Doutorado em Informática) - Universidade Federal do Amazonas, Manaus, 2022.eng
dc.identifier.urihttps://tede.ufam.edu.br/handle/tede/8885-
dc.description.resumoUser eXperience (UX) is a field that is increasingly attracting the interest of researchers in academia and practitioners in the industry. In a fierce competition scenario, companies seek to develop products that promote unique and satisfying experiences to have a competitive advantage over competitors. Thus, UX evaluations play an important role in developing and evolving interactive software products. However, more than just evaluating the UX, it is equally important to understand what factors affect their perceptions of their experiences. By doing so, practitioners could focus on factors that lead to positive UX while mitigating those that affect UX negatively, which could reduce costs and speed up the development process. However, conducting evaluations to identify these factors is costly as it requires highly trained personnel and many users to perform tasks. In this scenario, reviews from app stores emerged as an alternative to obtain valuable information on factors affecting UX and leading to positive or negative evaluations. This doctoral dissertation proposes an approach called UX-MAPPER (User eXperience Method to Analyze App Store Reviews) to support practitioners in the software development process by analyzing app store reviews to identify the factors leading to positive or negative UX. We followed Design Science Research (DSR), a methodology designed to develop artifacts through three well-defined cycles that ensure the research’s novelty, relevance, and rigor. We performed exploratory studies to investigate the problem and assess its relevance, a systematic mapping study to identify the factors that affect users’ perceptions about their experience with software applications, and an empirical study to determine the relevance and acceptance of our proposal from practitioners’ perspective. The results revealed a positive acceptance of UX-MAPPER. The participants were unanimous in affirming that it is useful for their jobs and that they would use it when it becomes available, highlighting our proposal’s usefulness and relevance for the software development and evolution process.eng
dc.description.abstractUser eXperience (UX) is a field that is increasingly attracting the interest of researchers in academia and practitioners in the industry. In a fierce competition scenario, companies seek to develop products that promote unique and satisfying experiences to have a competitive advantage over competitors. Thus, UX evaluations play an important role in developing and evolving interactive software products. However, more than just evaluating the UX, it is equally important to understand what factors affect their perceptions of their experiences. By doing so, practitioners could focus on factors that lead to positive UX while mitigating those that affect UX negatively, which could reduce costs and speed up the development process. However, conducting evaluations to identify these factors is costly as it requires highly trained personnel and many users to perform tasks. In this scenario, reviews from app stores emerged as an alternative to obtain valuable information on factors affecting UX and leading to positive or negative evaluations. This doctoral dissertation proposes an approach called UX-MAPPER (User eXperience Method to Analyze App Store Reviews) to support practitioners in the software development process by analyzing app store reviews to identify the factors leading to positive or negative UX. We followed Design Science Research (DSR), a methodology designed to develop artifacts through three well-defined cycles that ensure the research’s novelty, relevance, and rigor. We performed exploratory studies to investigate the problem and assess its relevance, a systematic mapping study to identify the factors that affect users’ perceptions about their experience with software applications, and an empirical study to determine the relevance and acceptance of our proposal from practitioners’ perspective. The results revealed a positive acceptance of UX-MAPPER. The participants were unanimous in affirming that it is useful for their jobs and that they would use it when it becomes available, highlighting our proposal’s usefulness and relevance for the software development and evolution process.eng
dc.description.sponsorshipFundação de Amparo à Pesquisa do Estado do Amazonaseng
dc.formatapplication/pdf*
dc.thumbnail.urlhttps://tede.ufam.edu.br/retrieve/56181/Tese_WalterNakamura_PPGI.pdf.jpg*
dc.languageengeng
dc.publisherUniversidade Federal do Amazonaseng
dc.publisher.departmentInstituto de Computaçãoeng
dc.publisher.countryBrasileng
dc.publisher.initialsUFAMeng
dc.publisher.programPrograma de Pós-graduação em Informáticaeng
dc.rightsAcesso Aberto-
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/-
dc.subjectUX-MAPPERpor
dc.subjectMobile apppor
dc.subjectAutomated strategiespor
dc.subjectSoftware developmentpor
dc.subjectHuman-Computer Interactionpor
dc.subject.cnpqCIÊNCIAS EXATAS E DA TERRA: CIÊNCIA DA COMPUTAÇÃOeng
dc.titleUX-MAPPER: a user experience method to analyze app store reviewseng
dc.typeTeseeng
dc.contributor.advisor1orcidhttps://orcid.org/0000-0001-6436-3773eng
dc.contributor.advisor-co1orcidhttps://orcid.org/0000-0003-2884-9359eng
dc.contributor.advisor-co2orcidhttps://orcid.org/0000-0001-9168-4388eng
dc.creator.orcidhttps://orcid.org/0000-0001-5451-3109eng
dc.contributor.referee1orcidhttps://orcid.org/0000-0002-0612-5790eng
dc.contributor.referee2orcidhttps://orcid.org/0000-0001-9943-5570eng
dc.contributor.referee3orcidhttps://orcid.org/0000-0002-8094-9261eng
dc.contributor.referee4orcidhttps://orcid.org/0000-0001-7007-5209eng
dc.subject.userUser experienceeng
dc.subject.userUser reviewseng
dc.subject.userInfluencing factorseng
dc.subject.userMachine learningeng
dc.subject.userApp storeseng
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